Use .Loaded / FileProto / Monospace / add flags
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3fa00d5fc2
commit
e049b1a090
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@ -20,7 +20,6 @@ static class MainUI
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public static unsafe void AddFontFromResource(string resource, Action<IntPtr, int> f)
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{
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var io = ImGui.GetIO();
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using(var m = new MemoryStream())
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{
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Assembly.GetExecutingAssembly().GetManifestResourceStream(resource).CopyTo(m);
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@ -32,7 +31,7 @@ static class MainUI
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}
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}
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public static unsafe bool Load()
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public static bool Load(string[] args)
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{
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var io = ImGui.GetIO();
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ImGui.StyleColorsDark();
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@ -48,6 +47,10 @@ static class MainUI
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MonospaceFont = io.Fonts.AddFontFromMemoryTTF(buf, len, 16f);
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});
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if(args.Length > 0)
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foreach (var arg in args)
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NewTab(arg);
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return true;
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}
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@ -26,7 +26,9 @@ class PlainMediaHandler : MediaHandler
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public override void Render()
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{
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ImGui.PushFont(MainUI.MonospaceFont);
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foreach(var line in lines)
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ImGui.TextUnformatted(line);
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ImGui.PopFont();
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}
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}
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16
Program.cs
16
Program.cs
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@ -1,4 +1,3 @@
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using ImGuiNET;
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using Raylib_cs;
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using rlImGui_cs;
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@ -8,17 +7,18 @@ class Program
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{
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static void Main(string[] args)
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{
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Raylib.SetConfigFlags(ConfigFlags.FLAG_WINDOW_RESIZABLE | ConfigFlags.FLAG_WINDOW_MAXIMIZED);
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Raylib.InitWindow(1024, 768, "Shoko");
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Raylib.SetConfigFlags(
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ConfigFlags.FLAG_MSAA_4X_HINT |
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ConfigFlags.FLAG_WINDOW_HIGHDPI |
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ConfigFlags.FLAG_WINDOW_MAXIMIZED |
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ConfigFlags.FLAG_WINDOW_RESIZABLE |
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ConfigFlags.FLAG_VSYNC_HINT);
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Raylib.InitWindow(0, 0, "Shoko");
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rlImGui.BeginInitImGui();
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bool quit = MainUI.Load();
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bool quit = MainUI.Load(args);
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rlImGui.EndInitImGui();
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if(args.Length > 0)
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foreach (var arg in args)
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MainUI.NewTab(arg);
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while(!Raylib.WindowShouldClose() && quit)
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{
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Raylib.BeginDrawing();
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@ -1,3 +1,6 @@
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using System.Text;
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using System.Web;
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namespace Shoko;
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[Protocol("file")]
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@ -10,13 +13,39 @@ class FileProtoHandler : ProtoHandler
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public override void Load()
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{
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var file = new UriBuilder(URL).Path;
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var file = HttpUtility.UrlDecode(new UriBuilder(URL).Path);
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var stream = new FileStream(file, FileMode.Open);
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if(URL.Host.Length > 0)
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file = "//" + URL.Host + file;
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Content = stream;
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MediaType = "text/plain"; // TODO: magic numbers
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Status = "OK";
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if(File.Exists(file))
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{
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var stream = new FileStream(file, FileMode.Open);
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Content = stream;
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}
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else if(Directory.Exists(file))
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{
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MediaType = "text/gemini";
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var str = "# "+file+"\r\n";
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var entries = Directory.EnumerateFileSystemEntries(file);
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foreach(var entry in entries)
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{
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var path = Path.GetFileName(entry);
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str += string.Format("=>{0}/{1} {2}\r\n", URL.ToString(), HttpUtility.UrlEncode(path), path);
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}
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Content = new MemoryStream(Encoding.UTF8.GetBytes(str));
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}
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else
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{
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Content = new MemoryStream(Encoding.UTF8.GetBytes("file not found"));
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Status = "not found";
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}
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Loaded = true;
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}
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public override void Render()
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@ -22,6 +22,8 @@ class ProtoHandler
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public Stream Content;
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public string Status;
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public bool Loaded = false;
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public int LoadedBytes = 0;
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public int TotalBytes = 0;
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public IEnumerable<KeyValuePair<string,IEnumerable<string>>> Headers;
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public IEnumerable<KeyValuePair<string,string>> MediaTypeParams;
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public ProtoHandler()
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@ -36,6 +38,7 @@ class ProtoHandler
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{
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Content = new MemoryStream(Encoding.UTF8.GetBytes("error: no handler for this scheme"));
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MediaType = "text/plain";
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Loaded = true;
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}
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public virtual void Render()
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@ -0,0 +1,33 @@
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using System.Reflection;
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using System.Web;
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namespace Shoko;
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[Protocol("res")]
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class ResProtoHandler : ProtoHandler
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{
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public ResProtoHandler(Uri url)
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{
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URL = url;
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}
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public override void Load()
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{
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var path = HttpUtility.HtmlDecode(new UriBuilder(URL).Path);
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Status = "OK";
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Loaded = true;
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MediaType = "text/plain";
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try
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{
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Content = Assembly.GetExecutingAssembly().GetManifestResourceStream(path);
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}
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catch
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{
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Status = "not found";
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Loaded = false;
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}
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}
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public override void Render()
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{
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}
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}
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4
Tab.cs
4
Tab.cs
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@ -66,6 +66,7 @@ class Tab
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if(Error is null)
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{
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Handler.MenuBar();
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if(Handler.Loaded)
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Document.MenuBar();
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}
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Gui.Button("Go", ()=>{
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Load(txtURL);
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});
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if(!Handler.Loaded && Handler.TotalBytes != 0)
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ImGui.ProgressBar(Handler.LoadedBytes / Handler.TotalBytes);
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});
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if(Error is not null)
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{
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@ -86,6 +89,7 @@ class Tab
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}
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else
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{
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if(Handler.Loaded)
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Document.Render();
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Handler.Render();
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}
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